wish you guys allowed us to return to the old world! The “reality” world ending would’ve been much better if we got to see a real Spot and other fam members! This game deserves more exposure and a higher star review score!įor adv gamers who enjoyed InnerWorld (my fav), Hollywood Monsters, Antiventor, Detective Gallo, Synchronicity, etc.give this one a try!
These developers at Daedalic are brilliant folks and I truly appreciate their hard work with all their games. I wondered why, after three games, there was still no hint system to ease those aforementioned oddities, to let Rufus ramble on just a little bit longer like I knew, with absolution, he wanted to. Loved the Spot character.very creative to give spot different physicalities as part of the puzzle play. From that moment on, I took in the rest of Goodbye Deponia in a silent stupor, enjoying it for what it is while questioning it all the same. The inventory bag was easy to use and to try different combos without being tedious like other games can be. Some of the dialogue was a bit over done. But that’s what true adventure point and click games are about. Yes.you have to think outside of the box. What an amazing game! Beautiful artwork, great characters, intelligent game play.
The puzzles are challenging though and its still one of the most humourus games out there. The story feels a bit messy and the ending isnt really that satisfying. Will he be able to fight the prophecy and save his world? Goodbye Deponia turned out to be the weakest entry in the series. Together with his trusty pet Spot, a huge joyful caterpillar with amazing abilities, he goes on a great adventure. But little does he know about the prophetic nature of these visions: it will be Sadwick himself who will bring ruin to his own world. He's haunted by nightmares, foretelling him his world will be shattered. Sadwick the clown and his family travel the world with their circus, but for him, there's nothing funny about that.
#GOODBYE DEPONIA HINTS FULL#
Go on a fantastic journey full of adventures. The legendary Daedalic adventure - finally available for the iPad! Sometimes it works, tying in with the slapstick humour, but other times his antics fall a bit flat and some of the jokes in the script can feel quite crude and clumsy, in my opinion, possibly having lost something in translation.Please note: This app requires iPad 4 or better or iPad Mini 2 or better. There’s still plenty of that, and Rufus can very often come across as a thoroughly unlikeable character, whose trail of chaos only hurt the people around him. There are actually some quite lovely moments of drama in there, thanks to some of the big shifts in the story, which allow for more than just overconfidence and brash actions from Rufus.
Thankfully, the difficulty and complexity wasn’t always as high as that first area, and throughout I was able to enjoy the overall story. In fact, it’s an area which has several strands of puzzles which tie together towards a final scene, but I almost felt a little lost in what I could and couldn’t do yet. The first major area spreads across a multi-layered hotel, as an example, and it’s only by exploring and trying out every item and speaking to each person at least once that you get any idea of what you might need to do. There’s no sign of an effective hints system to help you along outside of the handful of mini-game puzzles, and I did on several occasions turn to a guide to help me progress.
#GOODBYE DEPONIA HINTS TRIAL#
The only problem being that this is such a wacky world and Rufus’ characterisation allows him to attempt and get away with practically anything, that it’s sometimes difficult to know what the often nonsensical solution might be without resorting to trial and error. This is very much your traditional point and click adventure, with an inventory of objects you’ll have to collect and combine in various ways to complete the objective. Instead, it actually allowed them to turn these to humorous effect, as you make your way from puzzle to puzzle. Though the twists and turns are actually pretty complex, with many of them holding over from previous entries and making use of already established characters, it wasn’t ever difficult to keep track of.